#pragma once

#include <string>

class UIText
{
public:
	UIText(int x, int y, std::string text);
	~UIText(void);

	void Render();

	int GetID() {
		return mID;
	}

	std::string GetText() {
		return mText;
	}

	void SetText(std::string text) {
		mText = text;
	}

private:
	int mID;
	std::string mText;
	int mPosX;
	int mPosY;
};

